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TopoMesh
Topological mesh, triangulations and operations
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This is the complete list of members for Mesh, including all inherited members.
add_point_in_face_inc(const int &v, const int &f) | Mesh | |
add_point_in_face_naive(const int &v, const int &f) | Mesh | |
add_vertex_inc(const g_Point &v) | Mesh | |
add_vertex_inc(const int &ind_vertex) | Mesh | |
add_vertex_naive(const g_Point &v) | Mesh | |
add_vertex_naive(const int &ind_vertex) | Mesh | |
add_voronoi_centers() | Mesh | |
b_add_vertex_mode | Mesh | protected |
b_circles | Mesh | protected |
b_constrained | Mesh | protected |
b_crusted | Mesh | protected |
center_of_circumscribed_circle(const g_Face &f, float &r) | Mesh | |
center_of_circumscribed_circle(const g_Face &f) | Mesh | |
center_of_circumscribed_circle(const g_Point &a, const g_Point &b, const g_Point &c, float &r) | Mesh | |
center_of_circumscribed_circle(const g_Point &a, const g_Point &b, const g_Point &c) | Mesh | |
center_of_gravity(const g_Point &a, const g_Point &b, const g_Point &c) | Mesh | |
center_of_gravity(const g_Face &f) | Mesh | |
chbegin() | Mesh | |
chend() | Mesh | |
clear() | Mesh | |
constrained_edges | Mesh | protected |
contains(int triangle, const QVector3D &point) | Mesh | |
contains(int triangle, int point) | Mesh | |
ConvexHullCirculator class | Mesh | friend |
Crust() | Mesh | |
crust_border | Mesh | protected |
crust_lines | Mesh | protected |
draw() | Mesh | |
FaceIterator class | Mesh | friend |
faces | Mesh | protected |
fbegin() | Mesh | |
fend() | Mesh | |
flip(const FaceIterator &f1, const FaceIterator &f2) | Mesh | |
full_flip(const QVector< QVector< FaceIterator >> &to_flip) | Mesh | |
g_Edge typedef | Mesh | |
g_Face typedef | Mesh | |
getAddVertexMode() | Mesh | inline |
getCommonEdge(const FaceIterator &f1, const FaceIterator &f2) | Mesh | |
getFaces() | Mesh | inline |
getFacesContainingPoint(int ind) | Mesh | |
getNeighborVertices(const FaceIterator &f) | Mesh | |
getVertices() | Mesh | inline |
isConstrainedEdge(const g_Edge &e) | Mesh | |
isConstrainedEdge(const FaceIterator &f1, const FaceIterator &f2) | Mesh | |
isInfiniteFace(const int &i) | Mesh | |
isInfiniteFace(const g_Face &f) | Mesh | |
isWellFormed(const g_Face &f, const float &angle=20) | Mesh | |
Lawson() | Mesh | |
load_ctri(const QString &filename) | Mesh | |
load_off(const QString &filename) | Mesh | |
load_tri(const QString &filename) | Mesh | |
make_topology() | Mesh | |
Mesh() | Mesh | |
need_flip(const FaceIterator &f1, const FaceIterator &f2) | Mesh | |
radius_of_circumscribed_circle(const g_Face &f) | Mesh | |
refine() (defined in Mesh) | Mesh | |
removeConstrainedEdge(const g_Edge &e) | Mesh | |
Ruppert() | Mesh | |
save_off(const QString &name) | Mesh | |
Self typedef (defined in Mesh) | Mesh | |
setConstrainedTriangulation() | Mesh | |
show() | Mesh | |
splitSeg(const g_Edge &edge) | Mesh | |
swapAddVertexMode() | Mesh | inline |
swapDisplayCircles() | Mesh | inline |
swapDisplayCrust() | Mesh | inline |
t_Face typedef | Mesh | |
the_walking_face(const QVector3D &v) | Mesh | |
topology | Mesh | protected |
triangulation_delaunay() | Mesh | |
triangulation_naive() | Mesh | |
vcbegin(int v) | Mesh | |
vcend(int v) | Mesh | |
VertexCirculator class | Mesh | friend |
vertices | Mesh | protected |
voronoi_center | Mesh | protected |